501st Battalion – Cold Gear (Phase I)

Clone_TC_Cold_Gear_Full_Body_Full

Model CC-10109, Photo by James BL Tan
Description: 501st Battalion - Cold Gear (Phase I)
Prefix: TC
Detachment: Clone Trooper Detachment
Context: The Clone Wars, Season 1

The 501st battalion uses specialized cold weather gear for extremely low temperature environments, such as the arctic world of Orto Plutonia.

This Visual Guide has been reviewed by the detachment staff and the LMO team and is certified for use as a minimum approval guideline for GMLs. GMLs are free to approve this costume type.

This is a visual guide used for 501st costume approval, not a how-to for construction. Construction details are found at the costume's Detachment website. Measurements provided here are generalized, and not criteria for approval. All 501st costumes are proportionate to the wearer in terms of size, fit, and scale. During evaluation, both text and images (CRL and Reference) must be considered. When in doubt about a feature of a submitted costume, GMLs should post questions in the Legion forum's DL/GML peer review section.

Required Costume Components

The following costume components are present and appear as described below. For 501st membership only the requirements in black need to be met. This Detachment defines additional, optional costuming details listed in blue and red. Please visit the Detachment website for more details on these options.

  • The “Animated” armor design, seen in 2008 The Clone Wars Cartoon Series, differs from the “Realistic” armor design used to create characters from the theatrical films, video games, and graphic novels. See this thread at 501stclonetroopers.com for the differences between the sculpts. (This may require an additional forum account.)
  • Armor parts shall be made from fiberglass, ABS (Acrylonitrile Butadiene Styrene), HIPS (High Impact Polystyrene), or a similar rigid material. This includes vacuum formed plastics as well as properly finished and smoothed 3D printed armor forms. See this thread at 501stclonetroopers.com for examples of acceptable and unacceptable levels of 3D print finishing.
  • All numerical measurements given in CTD CRLs are approximate. Measurements should be followed as closely as possible while not affecting the proportionality of costume details. Proportionality should take precedence over exact measurements.

Clone_TC_Cold_Gear_Full_Helmet

Helmet

  • Phase I animated style cold gear helmet.
  • Helmet painted matte or satin white.
  • The helmet is decorated with painted blue markings.
  • Top center vertical blue stripe.
  • Discontinuous on the upper backside.
  • Black eye lens.
  • The one piece helmet flares outward toward the bottom.
  • Two round aerators.
  • One located on each side of the mouth area.
  • The bottom of the faceplate has three vertical striped vents.
  • A cloth shroud is attached to the back of the faceplate and covers the front of the faceplate, across the chin area.
  • Armor is weathered with shades of grey.
  • A red triangle is painted between the start of the blue vertical center stripe and the eye lens. The tip of the triangle points towards the eye lens.

Clone_TC_Cold_Gear_Underarmor

Undersuit

  • Phase I animated style cold gear underarmor.
  • A one piece or two piece White undersuit, with vertical ribbing.
  • Vertical ribbing may be either be drawn or printed on the cloth of the undersuit or they may be made up of folds or creases in the fabric.
  • Undersuit is weathered with shades of grey.

Rex_Cold_Shoulders

Shoulder Armor

  • Phase I animated style shoulder armor installed in opposite direction with bottom edge on top.
  • Armor is painted matte or satin white with blue detail.
  • Vertical blue stripe down center of shoulder.
  • Shoulder armor are worn reverse style, with curved point toward bottom and flat edge toward top.
  • Armor is weathered with shades of grey.

Rex_Cold_Forearms

Forearm Armor

  • Phase I animated style cold gear forearm armor.
  • Armor is painted matte or satin white with blue detail.
  • Center blue stripe along forearm and around wrist.
  • Armor is seamless on the outside edge.
  • Due to the shape of the armor, a butted seam is acceptable on the inside if required.
  • Armor is weathered with shades of grey.

Rex_Cold_Hand_Plates

Hand Plates

  • Phase I animated style cold gear hand armor.
  • Armor is painted matte or satin white.
  • Hand plates are mirror images of each other.
  • Armor is weathered with shades of grey.

Rex_Cold_Gloves

Gloves

  • Phase I animated style cold gear gloves.
  • White over the wrist gloves made of leather, nylon, or other low pile fabrics.
  • Gloves cover any exposed skin.
  • Gloves do not show any labels or logos when the armor is worn.

Clone_TC_Cold_Gear_Chest

Chest Armor

  • Phase I animated style cold gear chest armor.
  • Armor is painted matte or satin white.
  • Chest armor has a vertical rank-bar with one red (lower) and two blue (upper) raised colored squares.
  • Chest and Back Armor match together at the sides and shoulders with no open gap.
  • Butted seam lines are permitted if required.
  • Armor is weathered with shades of grey.

Rex_Cold_Back

Back Armor

  • Phase I animated style cold gear back armor.
  • Armor is painted matte or satin white.
  • Back and Chest Armor match together at the sides and shoulders with no open gap.
  • Butted seam lines are permitted if required.
  • Armor is weathered with shades of grey.

Clone_TC_Cold_Gear_Backpack

Backpack

  • Phase I animated style cold gear backpack.
  • Backpack has a rectangle base with four wider extending box areas on each upper and lower side spaced apart.
  • Backpack has an antennae detail along top left corner.
  • Backpack is painted matte or satin white with blue detail.
  • Backpack has a blue vertical stripe.
  • Top and bottom of backpack is blue.
  • The round details on the sides of the backpack are blue.
  • Armor is weathered with shades of grey.

Clone_TC_Cold_Gear_Abdomen_Cover

Abdomen Cover

  • Phase I animated style cold gear Abdomen Cover.
  • Abdomen Cover is made of white, heavy duty cloth or medium weight fleece material.
  • The Abdomen Cover extends from underneath the Chest armor and overlaps the top edge of the Cod armor. The cover wraps around back and overlaps the Kama.
  • The front of Abdomen Cover appears as a solid piece with no seam.

Rex_Cold_Codpiece

Codpiece

  • Phase I animated style cold gear codpiece armor.
  • Armor is painted matte or satin white.
  • Worn under the Kama, over the pants.
  • There are two belt boxes attached to cod piece.
  • Armor is weathered with shades of grey.

Rex_Cold_Belt_Boxes

Belt Boxes

  • Phase I animated style cold gear belt boxes.
  • Armor is painted matte or satin white.
  • Belt boxes attached through the Kama to the codpiece.
  • Armor is weathered with shades of grey.

Clone_TC_Cold_Gear_Kama

Kama

  • Phase I animated style cold gear Kama.
  • The Kama is made of white, heavy duty cloth or medium weight fleece material.
  • The front edges of the Kama start at the front belt boxes.
  • The Kama length extends to the top of the Lower Leg Wraps.
  • The rear of the Kama is straight with no triangle split.

Clone_TC_Cold_Gear_Knees

Knee Armor

  • Phase I animated style cold gear knee armor.
  • Armor is painted matte or satin white.
  • Armor is weathered with shades of grey.

Clone_TC_Cold_Gear_Legwraps

Lower Leg Wraps

  • Phase I animated style cold gear legwraps.
  • Leg wraps extend from knee to ankle.
  • Four bands wrap around the lower legs.
  • Bands are secured with hook and loop fastener.
  • Wraps are weathered with shades of grey.

Clone_TC_Cold_Gear_Boots

Boots

  • Phase I animated style cold gear boots.
  • White boots.
  • Strap across top of boot.
  • Boots are weathered with shades of grey.

Optional Accessories

Items below are optional costume accessories. These items are not required for approval, but if present appear as described below. If adding in an accessory after initial approval, the item still needs to be submitted to local GML for approval before use.


CRLdc15s-animated

DC-15S Blaster Carbine (animated style)

  • This is the animated variant of the DC-15S blaster rifle.