Advanced Recon Commando - Echo

Echo

Model AR 80108, Photo by Nathan B.
Description: ARC Trooper - Echo
Prefix: AR
Detachment: Clone Trooper Detachment
Context: The Clone Wars: Season 3

In the later part of Echo's career this Clone Trooper advanced to full ARC Trooper. As such the previous armor was replaced with that of the elite Advanced Recon Commando.

This Visual Guide has been reviewed by the detachment staff and the LMO team and is certified for use as a minimum approval guideline for GMLs. GMLs are free to approve this costume type.

This is a visual guide used for 501st costume approval, not a how-to for construction. Construction details are found at the costume's Detachment website. Measurements provided here are generalized, and not criteria for approval. All 501st costumes are proportionate to the wearer in terms of size, fit, and scale. During evaluation, both text and images (CRL and Reference) must be considered. When in doubt about a feature of a submitted costume, GMLs should post questions in the Legion forum's DL/GML peer review section.

Required Costume Components

The following costume components are present and appear as described below. For 501st membership only the requirements in black need to be met. This Detachment defines additional, optional costuming details listed in blue and red. Please visit the Detachment website for more details on these options.

  • The “Animated” armor design, seen in 2008 The Clone Wars Cartoon Series, differs from the “Realistic” armor design used to create characters from the theatrical films, video games, and graphic novels. See this thread at 501stclonetroopers.com for the differences between the sculpts. (This may require an additional forum account.)
  • Armor parts shall be made from fiberglass, ABS (Acrylonitrile Butadiene Styrene), HIPS (High Impact Polystyrene), or a similar rigid material. This includes vacuum formed plastics as well as properly finished and smoothed 3D printed armor forms. See this thread at 501stclonetroopers.com for examples of acceptable and unacceptable levels of 3D print finishing.
  • All numerical measurements given in CTD CRLs are approximate. Measurements should be followed as closely as possible while not affecting the proportionality of costume details. Proportionality should take precedence over exact measurements.

Echo_Helmet

Helmet

  • Phase I animated style ARC helmet.
  • Helmet is painted matte or satin white.
  • Helmet fin, on top center of dome, is painted blue.
  • Inverted U shape blue stripe on top of dome.
  • Inverted U shape has darker blue center stripe.
  • Black eye lens.
  • Indented cheek areas are painted blue.
  • Grey rangefinder with silver stalk on right side of helmet.
  • Rear indented helmet band and center of rear helmet is painted grey.
  • Rear center disc is painted matte or satin white.
  • Armor is weathered with shades of grey.

TC_animated_neckseal

Neck Seal

  • Phase I animated style Neck Seal.
  • Neck seal is black in color with no ribbing.
  • No logos or labels are visible.
  • If the seal is not incorporated as part of the under suit, a balaclava or other similar covering is acceptable.

OPTIONAL Level two certification (if applicable):

  • Neck seal closes in the front via (2) small black snaps.

TK_anh_stunt_undersuit

Under Suit

  • Phase I animated style Under Suit.
  • Black non-textured material, either one-piece or two-piece construction with no visible zippers or logos.

Echo_Pauldron

Pauldron

  • Phase I animated style Pauldron.
  • Double sided pauldron.
  • Black base.
  • Left shoulder has black panels.
  • Right shoulder has blue panels.
  • Attaches to top front of chest above the outer chest armor.

Echo_Shoulders

Shoulder Armor

  • Phase I animated style Shoulder Armor.
  • Armor is painted matte or satin white.
  • Shoulder have a vertical center blue stripe.
  • Shoulders are padded so as not to rest flat against the arms.
  • The top of the bell sits 3/4" - 1" above the natural shoulder.
  • Armor is weathered with shades of grey.

Echo_Biceps

Upper Arm Armor

  • Phase I animated style Upper Arm Armor.
  • Armor is painted matte or satin white.
  • Each arm has a vertical center blue stripe.
  • Armor has a notch on the lower area of the back of the arm that matches up with the elbow armor.
  • Armor is seamless.
  • No visible traces of how the armor was assembled are shown.
  • Armor is weathered with shades of grey.

Echo_Forearms

Forearm Armor

  • Phase I animated style Forearm Armor.
  • The left forearm is painted blue.
  • The lower rear of the left forearm is painted white and includes a A-frame shape blue stripe.
  • Left forearm includes a compad with four square buttons.
  • The front two buttons are white followed by a red button and a green button.
  • Mounted on the top of the left forearm is a small rocket.
  • The right forearm is painted matte grey.
  • The multi-square detail line, on top of right forearm from the wrist to elbow, is painted blue.
  • Elbow plates are integrated into the forearm, extending up to fit into the notch on the bicep armor.
  • Elbow sections are painted blue.
  • Armor is seamless on the outside edge.
  • Due to the shape of the armor, a butted seam is acceptable on the inside if required.
  • Armor is weathered with shades of grey.

Echo_Handplates

Hand Plates

  • Phase I animated style Hand Plates.
  • Armor is painted blue.
  • Hand plates are mirror images of each other.
  • Hand plates have an angled peak that comes to a point over the index or middle finger, just past the main knuckle of the hand.
  • Armor is weathered with shades of grey.

Generic-black-gloves

Gloves

  • Phase I animated style Gloves.
  • Black over the wrist gloves made of leather, nylon, or other low pile fabrics.
  • Gloves cover any exposed skin.
  • Gloves do not show any labels or logos when the armor is worn.

Blitz_Chest_Inner

Chest Armor: Inner

  • Phase I animated style Chest Armor: Inner.
  • Inner chest armor is painted matte or satin white.
  • Lower section of chest armor has a rounded cut-out section to match the abdomen armor.
  • Armor is weathered with shades of grey.

Echo_Chest_Outer

Chest Armor: Outer

  • Phase I animated style Chest Armor: Outer.
  • Outer chest armor is painted matte grey.
  • A blue hand-print is present over the right breast plate.
  • This hand-print has rough edges so as to appear to have been applied via a wet hand.
  • Armor is weathered with shades of grey.

Blitz_Ammo_Pouch

Ammo Pouch

  • Phase I animated style Ammo Pouch.
  • On the right side of the chest armor, over the right breast, there is a three compartment black ammo pouch.

Blitz_Back

Back Armor

  • Phase I animated style Back Armor.
  • Armor is painted matte or satin white.
  • Rear center of back armor has detailed area that contains a O11 pattern.
  • Shoulder straps are placed over the chest and back armor at the seams.
  • Armor is weathered with shades of grey.

NewARCPack

Backpack

  • Phase I animated style Backpack.
  • Backpack is painted a dark blue.
  • Side disc details are painted olive green.
  • Round detail and large rectangle, on rear of backpack, is painted a Nutmeg-Brown color.
  • Components attached to pipes are satin white.
  • Rectangles on each side of pack are painted slate blue.

Havoc_Abdomen

Abdomen Armor

  • Phase I animated style Abdomen Armor.
  • Armor is painted matte or satin white.
  • Top edge of the armor is curved to match the chest.
  • The abdomen armor protrudes out in the middle to match the shape of the chest armor.
  • (4) inset lines divide the ab plate into segments.
  • Abdomen armor and kidney armor connect at the sides with no open gap.
  • A butted seam between abdomen and kidney armor is acceptable.
  • Armor is weathered with shades of grey.

Blitz_Kidney

Kidney Armor

  • Phase I animated style Kidney Armor.
  • Armor is painted matte or satin white.
  • Abdomen armor and kidney armor connect at the sides with no open gap.
  • A butted seam between abdomen and kidney armor is acceptable.
  • Armor is weathered with shades of grey.

Havoc_Codpiece

Codpiece and Belt front

  • Phase I animated style Codpiece and Belt front.
  • Armor is painted matte or satin white.
  • Integrated belt section is approx 3" tall and divided into segments.
  • Two larger boxes attached (one on each side).
  • Note: Side boxes not to be confused with the additional small front belt boxes.
  • The codpiece and posterior armor connect at the hips.
  • Butted seams are permitted at this connection if required.
  • Armor is weathered with shades of grey.

Havoc_Posterior

Posterior Armor, Belt rear and Detonator

  • Phase I animated style Posterior Armor, Belt rear and Detonator.
  • Armor is painted matte or satin white.
  • Integrated belt section is approx 3" tall and divided into segments.
  • Posterior armor and codpiece connect at the hips.
  • Butted seams are permitted at this connection if required.
  • Detonator is centered on the back of belt.
  • There no control buttons.
  • Detonator has 2 lines set in approx 1/2" - 5/8" from the edges. Lines may be recessed or painted on.
  • Armor is weathered with shades of grey.

OPTIONAL Level two certification (if applicable):

  • Detonator lines are recessed.

Havoc_Belt_Boxes

Belt Boxes

  • Phase I animated style Belt Boxes.
  • Two white front boxes
  • Two black rear boxes.
  • Boxes cover attachment points of the holster straps.
  • Armor is weathered with shades of grey.

Havoc_Thigh_Boxes

Thigh Boxes and Holsters

  • Phase I animated style Thigh Boxes and Holsters.
  • Thigh Boxes have a flat grey upper section and a dark grey lower section.
  • Holsters are painted black.
  • Holsters and thigh boxes are attached to the X-crossing double waist straps
  • Holsters are attached with an additional 1" strap to the waist belt.
  • Belt straps travel at an upward angle and attach behind the front and rear belt boxes.

Echo_Kama

Kama

  • Phase I animated style Kama.
  • The kama is made of white leather, leather like material, or heavy canvas.
  • Kama is white with grey trim.
  • The left side panel has a pattern consisting of a large blue center area with a curved lower edge, followed by a similarly curved wide horizontal blue stripe.
  • The front edges of the kama line up with the outside edges of the front two panels of the belt.
  • The back of the kama is split all the way up to the belt.

TC_animated_thighs

Thigh Armor

  • Phase I animated style Thigh Armor.
  • Armor is painted matte or satin white.
  • Front of thigh armor has a flat triangular area near the knee with a notch cut out for the knee armor.
  • From the top of the triangle a ridge line travels up the front of the thigh to the top edge.
  • The upper outer edge has an angled section.
  • Armor is weathered with shades of grey.

OPTIONAL Level two certification (if applicable):

  • Armor is seamless.
  • No visible traces of how the armor was assembled are shown.

Echo_Shins

Lower Leg Armor

  • Phase I animated style Lower Leg Armor.
  • Armor is painted grey.
  • Knee armor is integrated into the top of the armor piece.
  • Knee area is painted matte or satin white.
  • Rectangle details are painted blue.
  • Armor is seamless on the outside edge.
  • Due to the shape of the armor, a butted seam is acceptable on the inside if required.
  • Armor is weathered with shades of grey.

Blitz_Foot_Armor

Boot Caps (Foot Armor)

  • Phase I animated style Boot Caps (Foot Armor).
  • Boot caps are painted grey.
  • Armor attaches to boots with hook and loop fastener.
  • Armor is weathered with shades of grey.

TC_animated_boots

Boots

  • Phase I animated style Boots.
  • White, ankle high or tall enough to cover the ankle and eliminate any black undersuit visible at the ankle area.
  • Boots are lace-less and have flat soles.
  • Boots have a center strip running from the toe to the ankle.
  • A strap across the top of the foot, and 2 flat white discs on either side of the foot, terminating the strap.

OPTIONAL Level two certification (if applicable):

  • Boots have accurate notched sole.

Optional Accessories

Items below are optional costume accessories. These items are not required for approval, but if present appear as described below. If adding in an accessory after initial approval, the item still needs to be submitted to local GML for approval before use.


CW_animated_dc17_pistol

DC-17 Hand Blaster (animated style)

  • This is the animated variant of the DC-17 blaster.
  • The number of pistols carried is dependent on the number of holsters.

CRLdc15s-animated

DC-15S Blaster Carbine (animated style)

  • This is the animated variant of the DC-15S blaster rifle.

Dc15a_Animated

DC-15A Blaster Rifle (animated style)

  • This is the animated variant of the DC-15A blaster rifle.