Bombsquad (Phase I)

Clone_TC_Bombsquad_Full_Body

Model Jeff Storch TC-18000, Photo by R.L.
Description: Bombsquad (Phase I)
Prefix: TC
Detachment: Clone Trooper Detachment
Context: The Clone Wars, Season 1

Clone ordnance specialists, also known as bomb squad troopers, were specialized clone troopers in the Grand Army of the Republic, trained in ordnance disarmament and disposal. These troopers were called in to help protect the planet of Naboo from the Blue Shadow Virus.

This Visual Guide has been reviewed by the detachment staff and the LMO team and is certified for use as a minimum approval guideline for GMLs. GMLs are free to approve this costume type.

This is a visual guide used for 501st costume approval, not a how-to for construction. Construction details are found at the costume's Detachment website. Measurements provided here are generalized, and not criteria for approval. All 501st costumes are proportionate to the wearer in terms of size, fit, and scale. During evaluation, both text and images (CRL and Reference) must be considered. When in doubt about a feature of a submitted costume, GMLs should post questions in the Legion forum's DL/GML peer review section.

Required Costume Components

The following costume components are present and appear as described below. For 501st membership only the requirements in black need to be met. This Detachment defines additional, optional costuming details listed in blue and red. Please visit the Detachment website for more details on these options.

  • The “Animated” armor design, seen in 2008 The Clone Wars Cartoon Series, differs from the “Realistic” armor design used to create characters from the theatrical films, video games, and graphic novels. See this thread at 501stclonetroopers.com for the differences between the sculpts. (This may require an additional forum account.)
  • Armor parts shall be made from fiberglass, ABS (Acrylonitrile Butadiene Styrene), HIPS (High Impact Polystyrene), or a similar rigid material. This includes vacuum formed plastics as well as properly finished and smoothed 3D printed armor forms. See this thread at 501stclonetroopers.com for examples of acceptable and unacceptable levels of 3D print finishing.
  • All numerical measurements given in CTD CRLs are approximate. Measurements should be followed as closely as possible while not affecting the proportionality of costume details. Proportionality should take precedence over exact measurements.

Clone_TC_Bombsquad_Helmet

Helmet

  • Phase I animated style helmet.
  • Movie style helmets are not combined with animated armor.
  • Helmet is painted matte or satin white with bright orange detail.
  • Bright orange covers entire helmet leaving a full front white diamond pattern and full back of helmet white diamond pattern.
  • Narrow fin on dome.
  • Black eye lens extends down through the entire frown area.
  • (4) Vents on each side of helmet.
  • Vents may be painted black or grey, or cut out and filled with black mesh.
  • Raised bump at each ear, 1 inch – 1.25 inches in diameter.
  • Raised white circle at the back center of the helmet.
  • Rectangular indent at the back center of the helmet is white.
  • Bright orange has scuff marks that expose underlying white.
  • Armor is weathered with shades of grey.

TC_animated_neckseal

Neck Seal

  • Neck seal is black in color with no ribbing.
  • No logos or labels are visible.

OPTIONAL Level two certification (if applicable):

  • Neck seal closes in the front via two small black snaps.
  • A black balaclava is worn with the neckseal.

TK_anh_stunt_undersuit

Under Suit

  • Black non-textured material, either one-piece or two-piece construction with no visible zippers or logos.

Clone_TC_Bombsquad_Shoulder_Armor

Shoulder Armor

  • Phase I animated style shoulder armor.
  • Armor is painted matte or satin white with bright orange detail.
  • Bright orange covers the lower quarter of each Shoulder Armor leaving a white rounded top half.
  • Left shoulder has a bomb squad insignia in the white area that depicts a black edged circle with black elongated bomb in center. Interior of circle has lower half with jagged top edge painted pinkish red, and top half yellowish orange.
  • Shoulders are padded so as not to rest flat against the arms.
  • The top of the bell sits ¾ inch – 1 inch above the natural shoulder.
  • Bright orange has scuff marks that expose underlying white.
  • Armor is weathered with shades of grey.

Clone_TC_Bombsquad_Biceps

Upper Arm Armor

  • Phase I animated style upper arm armor.
  • Armor is painted matte or satin white and overlaid completely with bright orange.
  • Armor has a notch on the lower area of the back of the arm that matches up with the elbow armor.
  • Armor is seamless.
  • No visible traces of how the armor was assembled are shown.
  • Bright orange has scuff marks that expose the underlying white.
  • Armor is weathered with shades of grey.

OPTIONAL Level two certification (if applicable):

  • Both Upper Arm Armor have white wear lines along the bottom edge of the armor.

Clone_TC_Bombsquad_Forearms

Forearm Armor

  • Phase I animated Style Forearm and Elbow Armor.
  • Armor is painted matte or satin white with bright orange detail.
  • Bright orange covers the inside portion of the forearm, and diagonally crosses on front and back of forearm to a point on the Elbow. Elbow is all bright orange except for white triangle continued from Forearm.
  • Compad is on left forearm and painted white, with bright orange angling underneath from bottom inside corner to top outside corner. Compad has (4) main square recessed areas and (1) slightly smaller square recessed area.
  • The smaller button recess is at top and closest to the elbow.
  • Elbow plate is integrated into the forearm, extending up to fit into the notch on the bicep.
  • Armor is seamless on the outside edge.
  • Due to the shape of the armor, a butted seam is acceptable on the inside if required.
  • Bright orange has scuff marks that expose underlying white.
  • Armor is weathered with shades of grey.

OPTIONAL Level two certification (if applicable):

  • Both Forearms have a white wear along the upper ridge that transitions the shape of the upper forearm inward toward Elbow.

Clone_TC_Bombsquad_Handplates

Hand Plates

  • Phase I animated style Hand plates.
  • Armor is matte or satin white with bright orange detail.
  • Bright orange detail has triangular shapes on outside half, leaving a white downward pointing triangle, and about a ½ inch white edge along wrist edge on inside half.
  • Hand plates are mirror images of each other.
  • Hand plates have an angled peak that comes to a point over the index or middle finger, just past the main knuckle of the hand.
  • Bright orange has scuff marks the expose underlying white.
  • Armor is weathered with shades of grey.

Generic-black-gloves

Gloves

  • Black over the wrist gloves made of leather, nylon, or other low pile fabrics.
  • Gloves cover any exposed skin.
  • Gloves do not show any labels or logos when the armor is worn.

Clone_TC_Bombsquad_Chest

Chest Armor

  • Phase I animated style Chest Armor.
  • Armor is painted matte or satin white with bright orange detail.
  • Bright orange frames a white diamond that is formed by the Chest, Abs, and Belt. Lower sides of Chest are bright orange and angle downward toward to point on belt. Bright orange lines angle from each outside lower edge of upper chest, and angle up to connect at center point below neck opening collar. Neck opening collar is bright orange.
  • Lower portion of the chest has a curved notch for the abdomen armor to fit into.
  • Chest and Back Armor match together at the sides and shoulders with no open gap.
  • A seam line is present.
  • Shoulder straps are placed over the chest and back armor at the seams.
  • Bright orange has scuff marks the expose underlying white.
  • Armor is weathered with shades of grey.

Clone_TC_Bombsquad_Back

Back Armor

  • Phase I animated style Back Armor.
  • Armor is painted matte or satin white with bright orange detail.
  • Bright orange detail covers neck opening edge, back box detail and extends down diagonally along sides to a center point on the Det.
  • Rear center of back armor has detailed area that contains an O11 pattern and is all bright orange.
  • Chest and Back Armor match together at the sides and shoulders with no open gap.
  • A butted seam line is present.
  • Shoulder straps are placed over the Back and Chest armor at the seams.
  • Bright orange has scuff marks that expose underlying white.
  • Armor is weathered with shades of grey.

Clone_TC_Bombsquad_Abdomen

Abdomen Armor

  • Phase I animated style Abdomen Armor.
  • Armor is painted matte or satin white with bright orange detail.
  • Bright orange detail continues the down along sides to align with diamond pattern from Chest and ends at a point on the belt.
  • Abdomen armor protrudes out in the middle to match the shape of the chest.
  • (4) inset lines divide the abdomen armor into segments.
  • Abdomen and Kidney armor connect at the sides with no open gap.
  • A butted seam between abdomen and kidney armor is acceptable.
  • Bright orange has scuff marks that expose underlying white.
  • Armor is weathered with shades of grey.

Clone_TC_Bombsquad_Kidney

Kidney Armor

  • Phase I animated style Kidney Armor.
  • Armor is painted matte or satin white with bright orange detail.
  • Bright orange detail continues down along sides in alignment with diamond pattern from Back armor. That pattern angles toward a center point on the belt detonator.
  • Kidney and abdomen armor connect at the sides with no open gap.
  • A butted seam between the kidney and abdomen armor is acceptable.
  • Bright orange has scuff marks that expose underlying white.
  • Armor is weathered with shades of grey.

Clone_TC_Bombsquad_Cod

Codpiece and Belt front

  • Phase I animated style Codpiece armor and Belt.
  • Armor is painted matte or satin white and overlaid with bright orange except for a front center portion of the belt.
  • The white diamond shape continues from Abdomen and Chest to carry over onto front two center segments of belt.
  • Belt is approx. 3 inches tall and divided into 1.75 inches wide segments.
  • Front segments of belt have a key/slot detail.
  • Belt boxes are mounted with one box on each side of the belt at the hips.
  • Codpiece and Posterior armor connect at the hips.
  • Butted seams are permitted at this connection if required.
  • Bright orange has scuff marks that expose underlying white.
  • Armor is weathered with shades of grey.

Clone_TC_Bombsquad_Butt

Posterior Armor, Belt Rear and Detonator

  • Phase I animated style Posterior Armor and Belt rear.
  • Armor, Belt and Detonator is painted matte or satin white and overlaid with bright orange except for small portion of belt and detonator.
  • The white diamond shape continues from Abdomen and Back to carry over onto back two center segments of belt and to a center point on detonator.
  • Belt is approx. 3 inches tall and divided into 1.75 inches wide segments.
  • Posterior armor and Codpiece connect at the hips.
  • Butted seams are permitted at this connection if required.
  • Detonator is centered on back of belt.
  • Detonator has no control buttons.
  • The detonator has (2) lines set in approx. ½ inch – 5/8 inch from the edges.
  • Lines may be recessed or painted on
  • Bright orange has scuff marks that expose underlying white.
  • Armor is weathered with shades of grey.

OPTIONAL Level two certification (if applicable):

  • Detonator lines are recessed.

Clone_TC_Bombsquad_Ammo_Case

Belt Boxes

  • Phase I animated style Belt Boxes.
  • Two rectangular boxes with one mounted on each side of belt.
  • Boxes are painted matte or satin white and overlaid with bright orange.
  • The top side of the box is tapered outward.
  • There is an inset detail near the top of each box.
  • Bright orange has scuff marks that expose underlying white.
  • Armor is weathered with shades of grey.

Clone_TC_Bombsquad_Thighs

Thigh Armor

  • Phase I animated style Thigh Armor.
  • Armor is painted matte or satin white and overlaid with bright orange.
  • Front of thigh armor has a flat triangular area near the knee with a notch cut out for the knee armor.
  • From the top of the triangle a ridge line travels up the front of the thigh to the top edge.
  • The upper outer edge has an angled section.
  • Armor is seamless.
  • No visible traces of how the armor was assembled are shown.
  • Bright orange has scuff marks that expose underlying white.
  • Armor is weathered with shades of grey.

Clone_TC_Bombsquad_Lower_Leg

Lower Leg Armor

  • Phase I animated style Lower Leg Armor.
  • Armor is painted matte or satin white with bright orange detail.
  • Bright orange borders the upper portion of the armor with the white angling up onto the Knee forming diamond point. Bright orange carries around backside of calf in a circular pattern.
  • Knee armor is integrated with the lower leg.
  • The armor has a flat center triangle below the knee plate, with the single point facing downward.
  • The calf detail of the armor has a ridge wrapping around the back of the leg.
  • Due to the shape of the armor, a butted seam is permitted on the inside or back of the leg.
  • Bright orange has scuff marks that expose underlying white.
  • Armor is weathered with shades of grey.

OPTIONAL Level two certification (if applicable):

  • Inside edge of bright orange has an angled white stripe.

Clone_TC_Bombsquad_Boots

Boots

  • Phase I animated style boots.
  • White, ankle high or tall enough to cover the ankle and eliminate any black undersuit visible at the ankle area.
  • Boots are matte or satin white with bright orange detail.
  • Bright orange covers the front and lower portions of the Boots, forming a white angled point on top front that carries around to back of the Boots.
  • Boots are lace-less and have flat soles.
  • Boots have a center strip running from the toe to the ankle.
  • White straps cross over the top of the Boots, and with a flat white disc on each end of the strap.
  • Boots have been weathered with shades of grey.

OPTIONAL Level two certification (if applicable):

  • Boots have accurate notched sole.

Optional Accessories

Items below are optional costume accessories. These items are not required for approval, but if present appear as described below. If adding in an accessory after initial approval, the item still needs to be submitted to local GML for approval before use.


CRLdc15s-animated

DC-15S Blaster Carbine (animated style)

  • Manufactured by BlasTech Industries, this weapon is commonly carried by the Troopers of the Galactic Republic.
  • This is the animated variant of the DC-15S blaster rifle.

Dc15a_Animated

DC-15A Blaster Rifle (animated style)

  • Manufactured by BlasTech Industries, this blaster is the standard issue weapon carried by the Clone Troopers of the Grand Army of the Republic.
  • This is the animated variant of the DC-15A blaster rifle.