Cmdr. Trauma’s Devaron Trooper

CX_Trauma_Grunt_Fullbody

Model CX-41488, Photo by Shawna Witczak
Description: Cmdr. Trauma’s “Devaron” Trooper
Prefix: CX
Detachment: Clone Trooper Detachment
Context: The Clone Wars: Season 3

When the Temple of Eedit was attacked by Separatist forces, Trauma and his men engaged the battle droids in combat. During the battle, the Zabrak Savage Opress arrived and after a brief confrontation, Trauma and his men were killed by the deadly warrior.

This Visual Guide has been reviewed by the detachment staff and the LMO team and is certified for use as a minimum approval guideline for GMLs. GMLs are free to approve this costume type.

This is a visual guide used for 501st costume approval, not a how-to for construction. Construction details are found at the costume's Detachment website. Measurements provided here are generalized, and not criteria for approval. All 501st costumes are proportionate to the wearer in terms of size, fit, and scale. During evaluation, both text and images (CRL and Reference) must be considered. When in doubt about a feature of a submitted costume, GMLs should post questions in the Legion forum's DL/GML peer review section.

Required Costume Components

The following costume components are present and appear as described below. For 501st membership only the requirements in black need to be met. This Detachment defines additional, optional costuming details listed in blue and red. Please visit the Detachment website for more details on these options.

  • The “Animated” armor design, seen in 2008 The Clone Wars Cartoon Series, differs from the “Realistic” armor design used to create characters from the theatrical films, video games, and graphic novels. See this thread at 501stclonetroopers.com for the differences between the sculpts. (This may require an additional forum account.)
  • Armor parts shall be made from fiberglass, ABS (Acrylonitrile Butadiene Styrene), HIPS (High Impact Polystyrene), or a similar rigid material. This includes vacuum formed plastics as well as properly finished and smoothed 3D printed armor forms. See this thread at 501stclonetroopers.com for examples of acceptable and unacceptable levels of 3D print finishing.
  • All numerical measurements given in CTD CRLs are approximate. Measurements should be followed as closely as possible while not affecting the proportionality of costume details. Proportionality should take precedence over exact measurements.

CX_Trauma_Grunt_Helmet

Helmet

  • Phase I ARF style helmet.
  • Armor is painted matte or satin white.
  • Lime-gold and red details, with additional black pinstripes, are painted on the armor.
  • Visor is attached to the helmet just over the eye lens and surrounds the entire helmet just below the dome.
  • Smoked black eye lens.
  • Armor is weathered with shades of grey.

TC_animated_neckseal

Neck Seal

  • Neck seal is black in color with no ribbing.
  • No logos or labels are visible.

OPTIONAL Level two certification (if applicable):

  • Neck seal closes in the front via two small black snaps.
  • A black balaclava is worn with the neckseal.

TK_anh_stunt_undersuit

Under Suit

  • Black non-textured material, either one-piece or two-piece construction with no visible zippers or logos.

CX_Trauma_Grunt_Shoulderbells

Shoulder Armor

  • Phase I animated style Shoulder Armor.
  • Armor is painted matte or satin white.
  • Lime-gold and black details, with additional black pinstripes, are painted on the armor.
  • Shoulders are padded so as not to sit flat against the arms.
  • The top of the bell rises ¾" – 1" above the natural shoulder.
  • Armor is weathered with shades of grey.

CX_Trauma_Grunt_Biceps

Upper Arm Armor

  • Phase I animated style Upper Arm Armor.
  • Armor is painted matte or satin white.
  • Lime-gold details and black pinstripes are painted on the armor.
  • Armor has a notch on the lower area of the back of the arm that matches up with the elbow armor.
  • Armor is seamless.
  • No visible traces of how the armor was assembled are shown.
  • Armor is weathered with shades of grey.

CX_Trauma_Grunt_Forearms

Forearm Armor

  • Phase I animated style Forearm Armor.
  • Armor is painted matte or satin white.
  • Lime-gold and black details, with additional black pinstripes, are painted on the armor.
  • Left forearm has a compad with (4) main square recessed areas and (1) slightly smaller square recessed area.
  • The smaller recess is closest to the elbow.
  • Armor is seamless on the outside edge.
  • Due to the shape of the armor, a butted seam is acceptable on the inside if required.
  • Armor is weathered with shades of grey.

OPTIONAL Level two certification (if applicable):

  • Armor is seamless.
  • No visible traces of how the armor was assembled are shown.

CX_Trauma_Grunt_Handplates

Hand Plates

  • Phase I animated style Handplates.
  • Armor is painted matte or satin white.
  • Lime-gold details are painted on the armor.
  • Hand plates are mirror images of each other.
  • Hand plates have an angled peak that comes to a point over the index or middle finger, just past the main knuckle of the hand.
  • Armor is weathered with shades of grey.

Generic-black-gloves

Gloves

  • Black over the wrist gloves made of leather, nylon, or other low pile fabrics.
  • Gloves cover any exposed skin.
  • Gloves do not show any labels or logos when the armor is worn.

CX_Trauma_Grunt_Chest

Chest Armor

  • Phase I animated style Chest Armor.
  • Armor is painted matte or satin white.
  • Lime-gold ribbon pattern is painted on the armor.
  • Chest and Back armor match together at the sides and shoulders with no open gap.
  • A butted seam line is permitted if required.
  • Shoulder straps are placed over the chest and back armor at the seams.
  • Shoulder straps are painted white.
  • Armor is weathered with shades of grey.

CX_Trauma_Grunt_Back

Back Armor

  • Phase I animated style Back Armor.
  • Armor is painted matte or satin white.
  • Lime-gold and black details, with additional black pinstripes, are painted on the armor.
  • Rear center of back armor has detailed area that contains a O11 pattern.
  • Shoulder straps are placed over the Back and Chest armor at the seams.
  • Armor is weathered with shades of grey.

CX_Trauma_Grunt_Abdomen

Abdomen Armor

  • Phase I animated style Abdomen Armor.
  • Armor is painted lime-gold.
  • Black details are painted on the armor.
  • Top edge of the armor is curved to match the chest.
  • Abdomen armor protrudes out in the middle to match the shape of the chest.
  • (4) inset lines divide the abdomen armor into segments.
  • Abdomen and Kidney armor connect at the sides with no open gap.
  • A butted seam between abdomen and kidney armor is acceptable.
  • Armor is weathered with shades of grey.

TC_animated_grunt_kidney

Kidney Armor

  • Armor is painted matte or satin white.
  • Kidney and abdomen armor connect at the sides with no open gap.
  • A butted seam between the kidney and abdomen armor is acceptable.
  • Armor is weathered with shades of grey.

CX_Trauma_Grunt_Cod

Codpiece and Belt Front

  • Phase I animated style Codpiece armor and Belt.
  • Armor is painted matte or satin white.
  • Codpiece is painted with (2) lime-gold angular designs.
  • Side hip areas are painted lime-gold.
  • Belt is approx 3" tall and divided into 1.75" wide segments.
  • The front segments have a key/slot detail.
  • Front segments are painted lime-gold with red angular vertical side stripes.
  • Belt boxes are mounted at the hips.
  • Codpiece and Posterior armor are connected at the hips.
  • Butted seams are permitted at this connection if required.
  • Armor is weathered with shades of grey.

CX_Trauma_Grunt_Posterior

Posterior Armor, Belt rear and Detonator

  • Phase I animated style Posterior Armor and Belt rear.
  • Armor is painted matte or satin white.
  • Side hip areas are painted lime-gold with a black vertical pinstripe edge.
  • Belt is approx 3" tall and divided into 1.75" wide segments.
  • Posterior armor and Codpiece connect at the hips.
  • Butted seams are permitted at this connection if required.
  • Detonator is centered on the back of belt.
  • Detonator is painted mate or satin white.
  • A red horizontal line, with tapering ends, is painted on the detonator.
  • Detonator has no control buttons.
  • The detonator has (2) lines set in approx 1/2" – 5/8" from the edges.
  • Detonator lines are lime-gold.
  • Lines may be recessed or painted on
  • Centers of detonator end caps are painted lime-gold.
  • Armor is weathered with shades of grey.

OPTIONAL Level two certification (if applicable):

  • Detonator lines are recessed.

TC_Belt_Boxes

Belt Boxes

  • Two rectangular boxes with one mounted on each side of belt.
  • Boxes are painted matte or satin white.
  • The top side of the box is tapered outward.
  • There is an inset detail near the top of each box.
  • Armor is weathered with shades of grey.

CX_Trauma_Grunt_Thighs

Thigh Armor

  • Phase I animated style Thigh Armor.
  • Armor is painted matte or satin white.
  • Lime-gold and black details are painted on the armor.
  • Front of thigh armor has a flat triangular area near the knee with a notch cut out for the knee armor.
  • From the top of the triangle a ridge line travels up the front of the thigh to the top edge.
  • Armor is seamless.
  • No visible traces of how the armor was assembled are shown.
  • Armor is weathered with shades of grey.

CX_Trauma_Grunt_Shins

Lower Leg Armor

  • Phase I animated style Lower Leg Armor.
  • Armor is painted matte or satin white.
  • Lime-gold and black details, with additional black pinstripes, are painted on the armor.
  • The armor has a flat center triangle below the knee armor, with the single point facing downward.
  • The calf detail of the armor has a ridge wrapping around the back of the leg.
  • Due to the shape of the armor, a butted seam is permitted on the inside or back of the leg.
  • Armor is weathered with shades of grey.

CX_Trauma_Grunt_Boots

Boots

  • Phase I animated style Clone Boots.
  • Boots are all white with about a 1/2 inch vertical orange stripe running up heel.
  • White, ankle high or tall enough to cover the ankle and eliminate any black undersuit visible at the ankle area.
  • Boots are lace-less and have flat soles.
  • Boots have a center strip running from the toe to the ankle.
  • A strap across the top of the foot, and 2 flat white discs on either side of the foot, terminating the strap.

OPTIONAL Level two certification (if applicable):

  • Boots have accurate notched sole.

Optional Accessories

Items below are optional costume accessories. These items are not required for approval, but if present appear as described below. If adding in an accessory after initial approval, the item still needs to be submitted to local GML for approval before use.

CRLdc15s-animated

DC-15S Blaster Carbine (animated style)

  • This is the animated variant of the DC-15S blaster rifle.

Dc15a_Animated

DC-15A Blaster Rifle (animated style)

  • This is the animated variant of the DC-15A blaster rifle.