Commander Doom

Doom

Model CC 812, Photo by Kevin W.
Description: Commander Doom
Prefix: CC
Detachment: Clone Trooper Detachment
Context: The Clone Wars Season 6

Doom serves in the Grand Army of the Republic as commander of a unit under Generals Tiplar and Tiplee. As a veteran soldier, Doom has experienced many battles, as evidenced by the heavily weathered armor.

This is a visual guide used for 501st costume approval, not a how-to for construction. Construction details are found at the costume's Detachment website. Measurements provided here are generalized, and not criteria for approval. All 501st costumes are proportionate to the wearer in terms of size, fit, and scale. During evaluation, both text and images (CRL and Reference) must be considered. When in doubt about a feature of a submitted costume, GMLs should post questions in the Legion forum's DL/GML peer review section.

Required Costume Components

The following costume components are present and appear as described below. For 501st membership only the requirements in black need to be met. This Detachment defines additional, optional costuming details listed in blue and red. Please visit the Detachment website for more details on these options.

  • The “Animated” armor design, seen in 2008 The Clone Wars Cartoon Series, differs from the “Realistic” armor design used to create characters from the theatrical films, video games, and graphic novels. See this thread at 501stclonetroopers.com for the differences between the sculpts. (This may require an additional forum account.)
  • Armor parts shall be made from fiberglass, ABS (Acrylonitrile Butadiene Styrene), HIPS (High Impact Polystyrene), or a similar rigid material. This includes vacuum formed plastics as well as properly finished and smoothed 3D printed armor forms. See this thread at 501stclonetroopers.com for examples of acceptable and unacceptable levels of 3D print finishing.
  • All numerical measurements given in CTD CRLs are approximate. Measurements should be followed as closely as possible while not affecting the proportionality of costume details. Proportionality should take precedence over exact measurements.

Doom_Helmet

Helmet

  • Animated Phase II (CW) style helmet with commander attachments that include visor, spotlight and ear column antenna.
  • Realistic style helmets are not acceptable.
  • Helmet is painted matte or satin white with green overlay and yellow detail.
  • Helmet and visor is all green except for front face of helmet that is left white.
  • White face includes area under visor, around lens to frown, and below frown to vocoder.
  • Visor sits on the brow band and has arms that extend around indented band just behind the ear columns. Sides of visor to not touch helmet base and aerator tubes.
  • Top of visor has yellow triangle design.
  • Bullet shaped spotlight is attached to left front of dome just above the visor.
  • Spotlight points forward.
  • Spotlight is painted dark grey with black center eye.
  • Dark grey or black Antenna is attached behind right ear column and extends above helmet.
  • Antenna base aligns with area between back recessed area and top of ear cap.
  • Black eye lens.
  • Low mowhawk on dome with a narrow ridge along each side.
  • Helmet frown is charcoal grey in color.
  • Wire or plastic mesh is utilized inside the helmet to cover the open pieces of the frown.
  • Vocoder in chin indentation is painted black or dark grey.
  • Black aerators with grey center detail are located in the two front aerator tube indentions.
  • (3) Dark grey raised bumps on each ear.
  • (6) Black vertical hash marks on each side of helmet cheek.
  • Armor is weathered with shades of grey and has scuff marks.

TC_animated_neckseal

Neck Seal

  • Neck seal is black in color with no ribbing.
  • No logos or labels are visible.

OPTIONAL Level two certification (if applicable):

  • Neck seal closes in the front via two small black snaps.
  • A black balaclava is worn with the neckseal.

TK_anh_stunt_undersuit

Under Suit

  • Black non-textured material, either one-piece or two-piece construction with no visible zippers or logos.

Doom_Shoulders

Shoulder Armor

  • Animated style Phase II Shoulder Armor.
  • Shoulders are tear drop in shape with all rounded edges.
  • Shoulder armor is not symmetrical.
  • The shoulders slightly curve back at the bottom.
  • Armor is painted matte or satin white with green and yellow overlay detail.
  • Left Shoulder is green and yellow.
  • Green covers about the top 1/3 of armor and has a bottom edge coming to a center point.
  • Spaced below the center point is a green downward pointing triangle.
  • Remainder of armor is yellow.
  • Right shoulder is white with green detail.
  • Green covers about the top 1/3 of armor and has a bottom edge coming to a center point and mirrors left shoulder.
  • Spaced below the center point is a green border that parallels green on upper part of armor.
  • Remainder of armor is white.
  • A green chevron stripe across lower right shoulder.
  • Armor is weathered with shades of grey and has scuff marks.

Doom_Biceps

Upper Arm Armor

  • Animated style Phase II Upper Arm Armor.
  • Armor is painted matte or satin white.
  • Armor is cylindrical with no detail/sculptural features.
  • Two faded white bands wrap around the lower half of the armor.
  • Armor is seamless.
  • No visible traces of how the armor was assembled are shown.
  • Armor is weathered with shades of grey.

Doom_Forearms

Elbow and Forearm Armor

  • Animated style Phase II Forearm and Elbow Armor.
  • Armor is painted matte or satin white.
  • Right forearm has a compad with 6 small buttons, 1 large main button, and 1 slightly small rectangular button.
  • (2) Yellow buttons at wrist end.
  • (1) Red button in middle on body side.
  • (1) White button on body side next to large button.
  • Blue dash on large button.
  • All remaining areas are white.
  • Armor is seamless on the outside edge.
  • Due to the shape of the armor, a butted seam is acceptable on the inside if needed.
  • Armor is weathered with shades of grey.

OPTIONAL Level two certification (if applicable):

  • Elbows are separate pieces from the forearm armor.
  • Armor is seamless.
  • No visible traces of how the armor was assembled are shown.

Doom_Handplates

Hand Plates

  • Animated style Phase II Hand Plates.
  • Armor is painted matte or satin white.
  • Hand plates are mirror images of each other.
  • Hand plates have a rounded peak that comes to a point over the index or middle finger, just past the main knuckle of the hand.
  • Armor is weathered with shades of grey.

Generic-black-gloves

Gloves

  • Black over the wrist gloves made of leather, nylon, or other low pile fabrics.
  • Gloves cover any exposed skin.
  • Gloves do not show any labels or logos when the armor is worn.

Doom_Chest

Chest Armor

  • Animated style Phase II Chest Armor with Commander Badge.
  • Armor is painted matte or satin white with green overlay and yellow detail.
  • Chest and straps are completely overlaid with green.
  • Yellow arrow design on right chest.
  • Commander Badge on left chest with (4) indented colored squares and an elongated trapezoid below the squares.
  • Base of plate is golden yellow.
  • Indented trapezoid is dark purple.
  • Indented squares are red-blue-purple-light blue starting from the left.
  • Lower portion of the chest has an angular notch for the abdomen armor to fit and align with.
  • Chest and back armor match together at the sides with no open gap.
  • A seam line is present.
  • Shoulder straps are horizontally ribbed areas that sit slightly lower than chest and slightly narrower than adjoining chest shoulder area.
  • Straps appear as permanent extension of chest.
  • Shoulder straps are painted matte or satin green.
  • Green areas are weathered and expose underlying white.
  • Armor is weathered with shades of grey and has scuff marks.

OPTIONAL Level two certification (if applicable):

  • Command badge is illuminated.

Doom_Back

Back Armor

  • Animated style Phase II Back Armor.
  • Armor is painted matte or satin white with green overlay.
  • Back armor has a detail plate consisting of (4) circles and (5) horizontal bars.
  • Circles and bars are painted grey.
  • Back and chest armor match together at the sides with no open gap.
  • A seam line is present.
  • Shoulder straps are horizontally ribbed areas that sit slightly lower than back and slightly narrower than adjoining back shoulder area.
  • Straps appear as permanent extension of back.
  • Shoulder straps are painted matte or satin green.
  • Green areas are weathered and expose underlying white.
  • Armor is weathered with shades of grey and has scuff marks.

Doom_Abdomen

Abdomen Armor

  • Animated style Phase II Abdomen Armor.
  • Armor is painted matte or satin white with green overlay.
  • Abdomen armor protrudes out in the front middle to match the shape of the chest armor.
  • (4) Inset lines run up the front and spread outward and divide the abdomen into sections.
  • Abdomen armor joins at the rear and is covered by a center plate on back.
  • Green areas are weathered and expose underlying white.
  • Armor is weathered with shades of grey.

Doom_Codpiece

Codpiece and Belt front

  • Animated style Phase II Cod Armor and Belt.
  • Armor and Belt are painted matte or satin white with green overlaid on Cod and brown overlaid on Belt.
  • Belt is about 3" tall and divided into 1.75" wide segments.
  • Front of belt has a key/slot detail.
  • Belt boxes are mounted at the hips.
  • Cod and Posterior armor are connected at the hips.
  • Butted seams are permitted at this connection if required.
  • Green and brown areas are weathered with various scuff marks that expose white.
  • Armor is weathered with shades of grey.

Doom_Posterior

Posterior Armor, belt rear and Detonator

  • Animated style Phase II Posterior Armor, Belt and Detonator.
  • Armor, Belt and Detonator are painted matte or satin white with green overlaid on Cod and brown overlaid on Belt and Detonator.
  • Belt is about 3" tall and divided into segments.
  • Cod and Posterior armor are connected at the hips.
  • Butted seams are permitted at this connection if required.
  • Detonator is centered on the back of belt with no control buttons.
  • Detonator has (2) lines that wrap around the tube and are about 1/2 to 5/8 inches from each end.
  • Line detail may be inset or painted on.
  • Detonator end caps have center area painted grey.
  • Green and brown areas are weathered with various scuff marks that expose white.

OPTIONAL Level two certification (if applicable):

  • Detonator lines are recessed.

Doom_Belt_Box

Belt Boxes

  • Animated style Phase II Belt Boxes.
  • Boxes are attached to belt and centered along each side.
  • Boxes are painted matte or satin white with brown overlaid.
  • Top side of the box is tapered outward.
  • Inset detail near the top has an upside down “U” shape.
  • Brown overlay is weathered to expose white and has shades of grey.

Doom_Kama

Kama

  • Animated style Phase II Kama.
  • Kama is made of a heavy material, such as heavy canvas.
  • Kama is green with yellow detail.
  • (3) Parallel yellow lines on each Kama side equally spaced apart at bottom of Kama angle up to form a center point.
  • Right side Kama panel has yellow trapezoid border on front edge aligned with lines below. A small yellow triangle is aligned and above the trapezoid.
  • Kama has a primer grey trim.
  • Kama is attached under the belt and the front aligns with outside edge of the two front belt segments.
  • Back of kama is split all the way up to the belt.
  • Bottom edges of kama are rounded.
  • Kama extends to the middle of each knee.
  • Kama is weathered.

Doom_Holsters

Holsters

  • Animated style Phase II Holsters.
  • Holsters are painted matte or satin white with brown overlay.
  • Holsters connect to the belt via straps.
  • Straps are painted brown.
  • Brown areas are weathered with various scuff marks.
  • Brown overlay is weathered to expose white and has shades of grey.

Doom_Thighs

Thigh Armor

  • Animated style Phase II Thigh Armor.
  • Armor is painted matte or satin white with green overlay.
  • Front of thigh armor has a flat triangular area near the knee with a notch cut out for the knee armor.
  • A ridge line continues upward from the flat triangle area up to the top edge.
  • Rear of thigh has an indentation.
  • Armor is seamless.
  • No visible traces of how the armor was assembled are shown.
  • Green areas are weathered with various scuff marks that expose white.

Doom_Shins

Lower Leg Armor

  • Animated style Phase II Lower Leg Armor with Knee.
  • Armor is painted matte or satin white with granite grey overlaid on knees.
  • Front of lower leg armor has a triangular detail just below the knee and a hard ridge line that runs down the front of the shin.
  • Back of lower legs have an indentation just under the calf that extends down to the ankle.
  • The outside of the calf is seamless.
  • A clam shell opening on the inner seam is acceptable.
  • Granite grey areas are weathered to expose white.
  • Armor is weathered with shades of grey.

OPTIONAL Level two certification (if applicable):

  • Armor is seamless and has a calf spoon that inserts behind lower leg indent edge and is secured in place.

Doom_Boots

Boots

  • Animated style Clone Boots.
  • Boots are white.
  • Boots are high enough to cover ankle and leave no visible black undersuit.
  • Boots are lace-less and have flat soles that are grey.
  • Boots have a front center strip running from the toe to the front top edge at ankle.
  • A strap across the top of the foot, and a flat white disc on each side that complete the strap.

OPTIONAL Level two certification (if applicable):

  • Boots have accurate notched sole.

Optional Accessories

Items below are optional costume accessories. These items are not required for approval, but if present appear as described below. If adding in an accessory after initial approval, the item still needs to be submitted to local GML for approval before use.


CW_animated_dc17_pistol

DC-17 Hand Blaster (animated style)

  • This is the animated variant of the DC-17 blaster.
  • The number of pistols carried is dependent on the number of holsters.