Draa

Commander_Draa

Model TC 5523, Photo by Mark B.
Description: Draa
Prefix: TC
Detachment: Clone Trooper Detachment
Context: The Clone Wars: Season 2 - Episode 6

Draa serves in the Grand Army of the Republic as a heavy weapons specialist assigned to Green Company of the 41st Elite Corps.

This Visual Guide has been reviewed by the detachment staff and the LMO team and is certified for use as a minimum approval guideline for GMLs. GMLs are free to approve this costume type.

This is a visual guide used for 501st costume approval, not a how-to for construction. Construction details are found at the costume's Detachment website. Measurements provided here are generalized, and not criteria for approval. All 501st costumes are proportionate to the wearer in terms of size, fit, and scale. During evaluation, both text and images (CRL and Reference) must be considered. When in doubt about a feature of a submitted costume, GMLs should post questions in the Legion forum's DL/GML peer review section.

Required Costume Components

The following costume components are present and appear as described below. For 501st membership only the requirements in black need to be met. This Detachment defines additional, optional costuming details listed in blue and red. Please visit the Detachment website for more details on these options.

  • The “Animated” armor design, seen in 2008 The Clone Wars Cartoon Series, differs from the “Realistic” armor design used to create characters from the theatrical films, video games, and graphic novels. See this thread at 501stclonetroopers.com for the differences between the sculpts. (This may require an additional forum account.)
  • Armor parts shall be made from fiberglass, ABS (Acrylonitrile Butadiene Styrene), HIPS (High Impact Polystyrene), or a similar rigid material. This includes vacuum formed plastics as well as properly finished and smoothed 3D printed armor forms. See this thread at 501stclonetroopers.com for examples of acceptable and unacceptable levels of 3D print finishing.
  • All numerical measurements given in CTD CRLs are approximate. Measurements should be followed as closely as possible while not affecting the proportionality of costume details. Proportionality should take precedence over exact measurements.

Draa_Helmet

Helmet

  • Animated Phase I style helmet.
  • Movie style helmets are not combined with animated armor.
  • Narrow fin on dome.
  • Helmet is painted matte or satin white with dark green detail.
  • Fin is dark green with patterns continuing down back of dome.
  • Front face has a dark green “V” pattern that angles from the vocoder opening at chin and angles back to ear columns. The “V” pattern top edge starts at the top of frown and angles back to top of ear column leaving white triangle areas below the eye area of lens.
  • A red two circle symbol with horizontal triangle line cuts is located on the dome above the left eye area. Symbol is reminiscent of the Old Republic military.
  • A black eye lens extends down through the entire frown area.
  • (4) Vents on each side of helmet.
  • Vent indents may be painted black or grey, or cut out and filled with black mesh.
  • A grey indented helmet band runs around back of dome.
  • Raised white circle at the back center of the helmet.
  • Armor is weathered with shades of grey.
  • Scuff marks on green expose underlying white.
  • Scuff marks on dark green expose underlying white.
  • Armor is weathered with shades of grey.

TC_animated_neckseal

Neck Seal

  • Neck seal is black in color with no ribbing.
  • No logos or labels are visible.

OPTIONAL Level two certification (if applicable):

  • Neck seal closes in the front via two small black snaps.
  • A black balaclava is worn with the neckseal.

TK_anh_stunt_undersuit

Under Suit

  • Black non-textured material, either one-piece or two-piece construction with no visible zippers or logos.

Draa_Shoulders

Shoulder Armor

  • Animated Phase I Shoulder Armor.
  • Armor is painted matte or satin white with dark green detail.
  • Armor has dark green bottom edge border that rings around the shoulder.
  • Dark green covers lower 1/3 of both shoulder armor.
  • Left shoulder has a thin dark green "mirrored G" design marking, with hash marks between, which resembles an animal similar to a fox.
  • Shoulders are padded so as not to rest flat against the arms.
  • The top of the bell sits 3/4" - 1" above the natural shoulder.
  • Scuff marks on dark green expose underlying white.
  • Armor is weathered with shades of grey.

TC_animated_grunt_biceps

Upper Arm Armor

  • Armor is painted matte or satin white.
  • Armor has a notch on the lower area of the back of the arm that matches up with the elbow armor.
  • Armor is seamless.
  • No visible traces of how the armor was assembled are shown.
  • Armor is weathered with shades of grey.

TC_animated_grunt_forearms

Forearm Armor

  • Animated Phase I Forearm Armor.
  • Armor is painted matte or satin white.
  • Left forearm has a compad with (4) main square recessed areas and (1) slightly smaller square recessed area.
  • The smaller recess is closest to the elbow.
  • Armor is seamless on the outside edge.
  • Due to the shape of the armor, a butted seam is acceptable on the inside if required.
  • Elbow plate is integrated into the forearm, extending up to fit into the notch on the bicep.
  • Armor is weathered with shades of grey.

OPTIONAL Level two certification (if applicable):

  • Armor is seamless.
  • No visible traces of how the armor was assembled are shown.

TC_animated_handplates

Hand Plates

  • Armor is painted matte or satin white.
  • Hand plates are mirror images of each other.
  • Hand plates have an angled peak that comes to a point over the index or middle finger, just past the main knuckle of the hand.
  • Armor is weathered with shades of grey.

Generic-black-gloves

Gloves

  • Black over the wrist gloves made of leather, nylon, or other low pile fabrics.
  • Gloves cover any exposed skin.
  • Gloves do not show any labels or logos when the armor is worn.

Draa_Chest

Chest Armor

  • Animated Phase I Chest Armor.
  • Armor is painted matte or satin white with dark green detail.
  • Dark green stripes angle outward and up along sides.
  • Base of stripes start along sides of abdomen curved notch and angle up and out toward bicep armor.
  • Stripes cross over elevated chest area and align with dark green inside edge on shoulder armor.
  • Tops of stripes continue around and onto the back armor. See: "Back Armor" section for details.
  • When the abdomen armor is in place, these stripes continue onto that armor piece as well. See: "Abdomen Armor" section for details.
  • Lower portion of the chest has a curved notch for the abdomen armor to fit into.
  • Chest and back plate match together at the sides and shoulders with no open gap.
  • Butted seam lines are permitted if required.
  • Shoulder straps are placed over the chest and back armor at the seams.
  • Shoulder straps are painted matte or satin white.
  • Scuff marks on dark green expose underlying white.
  • Armor is weathered with shades of grey.

Draa_Back

Back Armor

  • Animated Phase I Back Armor.
  • Armor is painted matte or satin white with dark green detail.
  • Dark green stripe continues from chest sides and extends behind shoulder area and ends at back box edge, and just below top edge of box.
  • Back box detail area contains an “O11’ pattern.
  • Shoulder straps are placed over the chest and back armor at the seams.
  • Shoulder straps are painted matte or satin white.
  • Scuff marks on dark green expose underlying white.
  • Armor is weathered with shades of grey.

Draa_Abdomen

Abdomen Armor

  • Animated Phase I Abdomen Armor.
  • Armor is painted matte or satin white with dark green detail.
  • Dark green aligns with chest stripes and forms a “V” shape with a split center gap.
  • Top edge of the armor is curved to match the chest.
  • The abdomen armor protrudes out in the middle to match the shape of the chest armor.
  • (4) inset lines divide the ab plate into segments.
  • Abdomen and Kidney armor connect at the hips.
  • A butted seam between ab plate and kidney is acceptable.
  • Scuff marks on dark green expose underlying white.
  • Armor is weathered with shades of grey.

TC_animated_grunt_kidney

Kidney Armor

  • Armor is painted matte or satin white.
  • Kidney and abdomen armor connect at the sides with no open gap.
  • A butted seam between the kidney and abdomen armor is acceptable.
  • Armor is weathered with shades of grey.

TC_animated_cod

Codpiece and Belt front

  • Armor is painted matte or satin white.
  • Belt is approx. 3" tall and divided into 1.75" wide segments.
  • The front segments have a key/slot detail.
  • Belt boxes are mounted at the hips.
  • Codpiece and Posterior armor connect at the hips.
  • Butted seams are permitted at this connection if required.
  • Armor is weathered with shades of grey.

TC_animated_butt

Posterior Armor, Belt rear and Detonator

  • Armor is painted matte or satin white.
  • Belt is approx. 3" tall and divided into 1.75" wide segments.
  • Posterior armor and Codpiece connect at the hips.
  • Butted seams are permitted at this connection if required.
  • Detonator is centered on the back of belt.
  • Detonator has no control buttons.
  • The detonator has (2) lines set in approx 1⁄2" – 5⁄8" from the edges.
  • Lines may be recessed or painted on.
  • Armor is weathered with shades of grey.

OPTIONAL Level two certification (if applicable):

  • Detonator lines are recessed.

TC_Belt_Boxes

Belt Boxes

  • Two rectangular boxes with one mounted on each side of belt.
  • Boxes are painted matte or satin white.
  • The top side of the box is tapered outward.
  • There is an inset detail near the top of each box.
  • Armor is weathered with shades of grey.

Draa_Thighs

Thigh Armor

  • Animated Phase I Thigh Armor.
  • Armor is painted matte or satin white with dark green detail.
  • Dark green stripe parallels the top edge and wraps around the armor.
  • Front of thigh armor has a flat triangular area near the knee with a notch cut out for the knee armor.
  • From the top of the triangle a ridge line travels up the front of the thigh to the top edge.
  • Scuff marks on dark green expose underlying white.
  • Armor is weathered with shades of grey.

OPTIONAL Level two certification (if applicable):

  • Armor is be seamless.
  • No visible traces of how the armor was assembled are shown.

Draa_Shins

Lower Leg Armor

  • Animated Phase I Lower Leg Armor.
  • Armor is painted matte or satin white with dark green detail.
  • Knee armor is integrated with the lower leg.
  • A dark green vertical stripe extends the full length of front flat surface of the knee.
  • The armor has a flat center triangle below the knee plate.
  • The calf detail of the armor has a ridge wrapping around the back of the leg.
  • Due to the shape of the armor, a butted seam is permitted on the inside or back of the leg.
  • Scuff marks on dark green expose underlying white.
  • Armor is weathered with shades of grey.

TC_animated_boots

Boots

  • White, ankle high or tall enough to cover the ankle and eliminate any black undersuit visible at the ankle area.
  • Boots are laceless and have flat soles.
  • Boots have a center strip running from the toe to the ankle.
  • A strap across the top of the foot has two (2) flat white discs on either side of the foot, terminating the strap.

OPTIONAL Level two certification (if applicable):

  • Boots have accurate notched sole.

Optional Accessories

Items below are optional costume accessories. These items are not required for approval, but if present appear as described below. If adding in an accessory after initial approval, the item still needs to be submitted to local GML for approval before use.


CRLdc15s-animated

DC-15S Blaster Carbine (animated style)

  • This is the animated variant of the DC-15S blaster rifle.

Dc15a_Animated

DC-15A Blaster Rifle (animated style)

  • This is the animated variant of the DC-15A blaster rifle.

RPS6_Rocket_Launcher

RPS-6 Rocket Launcher